

- #FEARLESS CHAIN HOOD AION DATABASE UPDATE#
- #FEARLESS CHAIN HOOD AION DATABASE UPGRADE#
- #FEARLESS CHAIN HOOD AION DATABASE FREE#
#FEARLESS CHAIN HOOD AION DATABASE UPDATE#
The update will automatically put any equipment in amplified state upon reaching +15 enchant status. NCsoft has received feedbacks regarding the Amplification process, and they (finally) realized how redundant and torturing the current system is.
#FEARLESS CHAIN HOOD AION DATABASE UPGRADE#
Failing an upgrade between +11 ~ +15 will only cause the enchant level to drop by 1 - When using Omega Enchantment stones, the success rate becomes 100%* - The upgrade probability of a +2/+3 jump will now be applied to +11 ~ +15 enchant levels * - Increased drop rate on Omega Enchantment stones from regular mobs To summarize, these are the upcoming changes for this part: Currently, the penalty imposed on failing an upgrade between +11 and +15 onwards, is that it resets the enchant level to +10. I think most of us should be familiar with the outrage and grief involving +15. Reduced Penalties for +11 ~ +15, general changes for Omega stones +1 Attack/enchant level - +4 MB/enchant levelīoth stats will be applied universally to all types of armours (PVE/PVP).Ģ.

Based on the example provided, it’s save to conclude that the formula will be The first part of the update will be applying Attack and Magic Boost stats to upgraded armours. In fact, if not for PVP, nobody would bother enchanting armours in the first place. It’s not as rewarding as compared to enchanting a weapon. Physical Defense - Strike Resist - HP - Magical Defense Come, there will be some minor (and yet rather earth-shattering) changes done to enchanting.Ĭurrently, the only benefits for upgrading armour are: Korea just dropped the biggest bombshell today. ( Part II will cover the strategy rundown) A safe range would be 19,000 HP onwards, absolute minimum would be somewhere in the 18,000 HP range onwards. This also applies to the tankers, there is little emphasis for HP, Block or MR, if you can’t do damage (and if you miss a lot of your attacks), you can’t hold aggro, period.Īs for the HP range, this one is more focused towards healers, particularly the clerics. The following figures take buffs and food into consideration. Naturally, if you can boost these figures even higher than the recommended range, that would be great. Melee: At least 3000+ Accuracy and 1100+ Physical Crit/Attack (you’ll really need a high crit rating if you want to see crit damage happening) Magic: At least 4000+ Magic Boost and 2000+ Magic Accuracy But there is a base minimum that most can agree to. I have browsed many guides made by Korean, Japanese and Chinese players and they all have a slight difference in opinions regarding this.
#FEARLESS CHAIN HOOD AION DATABASE FREE#
You will need at least one leather class due to hidden mobs at one stage of the instance.įeel free to customize the class setup according to availability and preference.

Group 2: Cleric, Songweaver, Spiritmaster, Sorcerer, Sorcerer, AethertechĪ templar is not mandatory, gladiators or aethertechs can swap in as a main tank, though this is usually recommended for experienced players. Group 1: Templar, Cleric, Gladiator, Gladiator, Assassin, Chanter One songweaver is usually enough, you can choose to bring more but you will lose out in terms of debuff/nuking diversity. You will have to allocate at least 4 slots for these classes (the lowest amount I have seen by far). For obvious reasons, these are the compulsory classes: With 12 slots, choices are limited and what’s more, one half of your alliance has to be composed of magic DPS, and the other half being melee DPS. There are also quests for the instance you can take up, which rewards EXP, enchantment stone bundles and legion coins. As long you hit level 65, you will be valid for entry. The hard mode selection is triggered by killing his seal keepers - Rewards include GP and equipment bundles, the amount and grade are determined by the mode difficultly (if you want mythics, opt for hard mode)Īs far as I’m aware, there are no entry requirements relating to quests/campaigns. Available to Level 65+ - 12 man instance - Resets weekly at 9am, has an entry count of 2 - Instance entrances are outlined in green (refer to screenshot), asmo map on the left, elyos map on the right - The instance has an easy mode and a hard mode, you will only face Beritra’s dragon form if you select hard mode. There’s too much to cover in one single post, so I’ll be splitting them into two parts for easier reading.

But now that strategies has been consolidated by Korean, Japanese and Chinese players, you can be assured that most of the information are now set in stone. Previously, I did not cover much of this in-depth, because the details regarding this were scarce (players were doing lots of testing then).
